I want to grow, experiment, learn,
teach, and challenge myself as
well as those around me. These desires
are best expressed through projects.
Here are some of my projects from
before 2021. More recent projects
will be added to this website soon.
Forest of Seasons (FoS) was an
independent video game project with me
as one of two lead developers,
as the level designer, and as the
programmer. I organized and guided
the artists, worked with the other
writer/developer, designed levels, and
programmed the game.
This project was extremely valuable
by helping me to improve my leadership
and teamwork skills, while also helping to
refine my ability to program, design,
and express my ideas.
Team Credits
I developed Bullseye Smiley for
the iPhone as a 6 week challenge
to myself in the Summer of 2012.
The game involved firing the
smiley from a cannon, then tilting
the phone to change velocity and
direction. Two weeks after its
completion, the game was released
for one year on the App Store,
Developing this app allowed me to
go through the entire process of
a game's development, which has
helped to define my strategy
in all projects since. I was also
able to practice my C++ skills
and become familiar with technologies
such as DragonFireSDK.
For my Senior Seminar,
I developed an Isometric Tile
Engine for use in a 2D isometric
video game.
The goal was for the
engine to be able to take a
standard isometric tile,
such as one of the flat tiles
in the image above, and to
transform it into the desired
sloped tile during gameplay.
This engine allows for dynamic
isometric landscapes, like the
small hill above, with
changing textures.
This project improved my
programming skills greatly,
especially in regards to C and
Python. I also refined my
understanding of general
programming and time management.